What is Computing and how do we teach it?
At Darnhall, we recognise the important role that technology plays in our children’s lives. We aim to equip our pupils with the Computing skills to allow them to confidently access a wide range of technologies, both inside and outside of the classroom, as well as preparing them to become responsible participants in the online world.
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.
Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology.
We use the Teach Computing scheme of work which covers learning goals from Year 1 up to Year 6.
There are ten strands of our Computing curriculum:
■ Algorithms — Be able to comprehend, design, create, and evaluate algorithms
■ Computer networks — Understand how networks can be used to retrieve and share information, and how they come with associated risks
■ Computer systems — Understand what a computer is, and how its constituent parts function together as a whole
■ Creating media — Select and create a range of media including text, images, sounds, and video
■ Data and information — Understand how data is stored, organised, and used to represent real-world artefacts and scenarios ■ Design and development — Understand the activities involved in planning, creating, and evaluating computing artefacts
■ Effective use of tools — Use software tools to support computing work
■ Impact of technology — Understand how individuals, systems, and society as a whole interact with computer systems
■ Programming — Create software to allow computers to solve problems
■ Safety and security — Understand risks when using technology, and how to protect individuals and systems
Computing in EYFS
In Nursery and Reception, we begin to make links to Computing through utilising different technology in the classroom including:
- taking a photograph with a camera or tablet
- searching for information on the internet
- playing games on the interactive whiteboard
- utilising different educational apps on the tablets
- using a Beebot
- watching a video clip
- listening to music
Allowing children the opportunity to explore technology in this way, means that not only will they develop a familiarity with equipment and vocabulary but they will have a strong start for Key Stage 1 Computing and all that it demands.